The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its “look-and-feel”. Even if the aggregate movement of the crowd looks natural from afar, the behaviors of individuals might look odd when examined more closely. In this paper we present a data-driven approach for evaluating the behaviors of individuals within a simulated...
Before an environment can be populated with characters, a set of models must first be acquired and prepared. Sometimes it may be possible for artists to create each virtual character individually - for example, if only a small number of individuals are needed, or there are many artists available to create a larger population of characters. However, for most applications that need large and heterogeneous...
We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations.
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.